Characters, props, and settings.
A one hour speed sculpt of the actress María Félix, done in ZBrush
My first model in Zbrush! Clothes made in Marvelous Designer.
Started out with Z Spheres to create basic body shape, and slowly refined from there.
Her name is Tem, short for Temujin.
A simple interior environment with cozy textures and homey lighting.
3D environment done in Maya with textures from Photoshop. Collectively took about 9 weeks.
Originally made for a Sims 4 game mod for personal use, thus the low poly count.
Texture, wireframe, and ambient occlusion! Modeled and rendered in Maya with textures composed in Photoshop.
Rendered in Marmoset.
While technically an animation, it is my first attempt at 3D animation, and thus is very clunky. However, it is a really great example of my sense of humor.
College assignment where we had to model and animate a robot. Naturally, I decided to get silly with it and show off my love of the game Portal.